Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: George_Bain@bc.sympatico.ca (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: 22 May 1997 08:31:17 GMT Organization: SCEA Net Yaroze News Lines: 18 Message-ID: <5m108l$shk1@scea> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> <33673aaf.5132490@news.playstation.co.uk> NNTP-Posting-Host: vanc01m02-73.bctel.ca Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.9 (Released Version) (x86 32bit) In article <33673aaf.5132490@news.playstation.co.uk>, alex@teeth.demon.co.uk says... > >On Mon, 28 Apr 1997 23:55:07 +0200, Paso did >quoth at me: > >>Hi Alex and thanks, >>this is a way similar to one I already had. Are you sure this is the >>best and fast way to do "sprite frames changing" ? > >Best as far as I know. Either that or prestore a load of sprites all >set up with the different frame information. Uses more memory but >faster at runtime. This is what I have done..fast but too fast..trying to slow it down some what. George Bain