Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Screenshots Date: Thu, 31 Dec 1998 03:15:04 +0000 Organization: The Hex Heroes Lines: 19 Message-ID: <368AEC38.821147F7@writeme.com> References: <76e7mo$qsh11@chuka.playstation.co.uk> <368AC98E.7916B31B@vmlabs.com> NNTP-Posting-Host: janus.dai.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (X11; I; SunOS 5.5.1 sun4u) Scott Cartier wrote: > Rad, > > I've done it two ways. I started out by just StoreImageing the > display portion of VRAM to main memory. Then when you quit your > program you can use SIOCONS to download that chunk of memory to your > PC. I stopped doing this because it requires a rather large memory > footprint just for the screenshot (600k for a single hi-res image). There's a library for doing the 'large footprint' thang on my homepage (if you ain't spotted it already...). It'll snapshot the currently displayed portion of the screen and make it a valid TIM image to be downloaded using SIOCONS. You can then convert it to BMP with TIMUTIL. James http://www.netyaroze-europe.com/~mrfrosty/