Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Screenshots Date: Thu, 31 Dec 1998 18:57:07 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <76gh3a$qsh14@chuka.playstation.co.uk> References: <76e7mo$qsh11@chuka.playstation.co.uk> <368AC98E.7916B31B@vmlabs.com> <368AEC38.821147F7@writeme.com> NNTP-Posting-Host: modem-93.lead.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Thanks James, I'll take a look at it, but do I have to include it within my code? I'd prefer to just be able run my programs and capture a screenshot externally. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx James Rutherford wrote in message <368AEC38.821147F7@writeme.com>... >Scott Cartier wrote: > >> Rad, >> >> I've done it two ways. I started out by just StoreImageing the >> display portion of VRAM to main memory. Then when you quit your >> program you can use SIOCONS to download that chunk of memory to your >> PC. I stopped doing this because it requires a rather large memory >> footprint just for the screenshot (600k for a single hi-res image). > >There's a library for doing the 'large footprint' thang on my homepage >(if you ain't spotted it already...). It'll snapshot the currently >displayed portion of the screen and make it a valid TIM image to be >downloaded using SIOCONS. You can then convert it to BMP with TIMUTIL. > >James >http://www.netyaroze-europe.com/~mrfrosty/ >