Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Screenshots Date: Thu, 31 Dec 1998 18:57:11 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <76gh5g$qsh15@chuka.playstation.co.uk> References: <76e7mo$qsh11@chuka.playstation.co.uk> <368AC98E.7916B31B@vmlabs.com> NNTP-Posting-Host: modem-93.lead.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Where can I get scrnshot from? Thanks, Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx Scott Cartier wrote in message <368AC98E.7916B31B@vmlabs.com>... >Rad, > >I've done it two ways. I started out by just StoreImageing the >display portion of VRAM to main memory. Then when you quit your >program you can use SIOCONS to download that chunk of memory to your >PC. I stopped doing this because it requires a rather large memory >footprint just for the screenshot (600k for a single hi-res image). > >Then I found the "scrnshot" thing from one of the official Yaroze web >sites (might have been the SCEI even). It transfers a screenshot by >doing a sort of "uuencode" on the VRAM, and then simply printfing it >out (since the resulting stream contains printable characters). You >capture this output with a SIOCONS log file (F5) and then run another >utility to "uudecode" it on your PC. > >The cool thing is you can do this while your program is running - no >need to exit first (as was necessary with the first method). The bad >thing is that my SIOCONS likes to drop characters at random. I had to >build some redundancy into the routines so it prints each line >multiple times, and hope at least one of them will be complete. > >Scott >