Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Filling the screen with boxes Date: Fri, 01 Jan 1999 21:43:21 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <368D4179.F96FF6@hinge.mistral.co.uk> References: <762se1$2296@chuka.playstation.co.uk> <368741BC.84356107@hinge.mistral.co.uk> <76e75b$qsh7@chuka.playstation.co.uk> <368B5727.A7341FB5@hinge.mistral.co.uk> <76gh2g$qsh13@chuka.playstation.co.uk> <76gj10$qsh16@chuka.playstation.co.uk> <76ie3u$qsh19@chuka.playstation.co.uk> NNTP-Posting-Host: d3-s42-198-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Nick Slaven wrote: > Rad wrote in message <76gj10$qsh16@chuka.playstation.co.uk>... > >PACKET GpuPacketArea[2][STARS_MAX * sizeof(GsLINE)]; > > > > I remember reading somewhere that the maximum size of a packet > is 24 bytes, the size of a GsLINE is 15 bytes, I think that the space > taken in the OT by primitives bears no relation to the size of the > structures you use to create them. Quite true. There's no direct relation between the structure size and the primitives created. > Nick S Craig.