Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Bresenham and his mates.... Date: Sat, 30 Jan 1999 05:12:41 -0500 Organization: SCEA News Server Lines: 53 Message-ID: <78vo4n$q121@scea> References: <36B1FF9D.B55ED267@cwcom.net> NNTP-Posting-Host: chnicholson.vassar.edu Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_002E_01BE4C0F.2951CE00" X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 This is a multi-part message in MIME format. ------=_NextPart_000_002E_01BE4C0F.2951CE00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Also- if you're looking (god knows why) for circle, line and in general = wicked fast primitive code, check out Michael Abrash's "Zen of Graphics = Programming". Not the new Black Book (although that has INSANE hidden = surface algorithms, stuff from Quake), but just "Zen of Graphics = Programming". It's got a GREAT chapter or 2 on how to conceptualize, = draw, and optimise the hell out of lines, circles, flat polys, and tex = polys. It's tops. -charles ------=_NextPart_000_002E_01BE4C0F.2951CE00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Also- if you're looking (god knows = why) for=20 circle, line and in general wicked fast primitive code, check out = Michael=20 Abrash's "Zen of Graphics Programming".  Not the new = Black Book=20 (although that has INSANE hidden surface algorithms, stuff from Quake), = but just=20 "Zen of Graphics Programming".  It's got a GREAT chapter = or 2 on=20 how to conceptualize, draw, and optimise the hell out of lines, circles, = flat=20 polys, and tex polys.
 
It's tops.
 
-charles
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