Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Large Sprites Date: Sun, 7 Feb 1999 14:35:45 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <79k871$muv1@chuka.playstation.co.uk> References: <01b9d64d$3c40b9e0$4c5fac3e@gareth> NNTP-Posting-Host: vil-11.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Gareth Williams wrote in message <01b9d64d$3c40b9e0$4c5fac3e@gareth>... >Hi everyone, wonder if anybody can help... > >I'm trying to display a title screen in 640x256 the TIM is approx. 500x150 >and spans two texture pages (8 bit). I load it into the video buffer no >probs but when I try to copy it to the frame buffer it displays the data in >the first texture page and then repeats the same part of the image instead >of showing the second half. > >I remeber reading something about sprites larger than a texture page but >can't for the life of me find it. > >Thanx in advance... > >Gareth! > Hi Gareth, The maximum size of a sprite is 256x256 rendered pixels, therefore you'll have to either: a) split the sprite into two 250x150 sprites. b) use the MoveImage command to copy the image from main memory into the display area in VRAM. c) set the display area to the image in VRAM. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx