Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Big Problem!!!! PLEASE HELP Date: Sun, 14 Feb 1999 13:58:52 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 86 Message-ID: <36C6D69C.3CE1AEC@manc.u-net.com> References: <36C69821.64DD0473@yahoo.com> NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="------------215A5711B40AAD88B0A3F934" X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en --------------215A5711B40AAD88B0A3F934 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit There is nothing wrong with the syntax in the line it locks up on, so it's probably one of 2 things: * The PlayerAdd variable is not set properly (I guess it is a function argument so check all calls to it, and make sure values are all legal (ie. check your AUTO batch and #defines that they all point to actual TIMs)) * tim_data3 is not declared properly (just a pointer or something) and is causing corruption when written to, but much more likely to be the above Failing one of these, more code is necessary. Later, Jim Ed Fear wrote: > I am trying to display a normal sprite in a game but it just locks up > when the program runs. By putting some printf's in i found it locked up > when it reached the following line of code: > > GsGetTimInfo ((u_long *)(PlayerAdd+4),&tim_data3); > > I have looked at this for hours and hours and found nothing wrong, i > have declared everything and set it all up correct but still no luck. > > Please can somebody help me!! > > Thanx!! -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj ----------------------------------------- --------------215A5711B40AAD88B0A3F934 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit There is nothing wrong with the syntax in the line it locks up on, so it's probably one of 2 things: Failing one of these, more code is necessary.

Later,
Jim
 

Ed Fear wrote:

I am trying to display a normal sprite in a game but it just locks up
when the program runs.  By putting some printf's in i found it locked up
when it reached the following line of code:

GsGetTimInfo ((u_long *)(PlayerAdd+4),&tim_data3);

I have looked at this for hours and hours and found nothing wrong, i
have declared everything and set it all up correct but still no luck.

Please can somebody help me!!

Thanx!!

--
-----------------------------------------
James Shaughnessy    james@manc.u-net.com
http://www.netyaroze-europe.com/~shaughnj
-----------------------------------------
  --------------215A5711B40AAD88B0A3F934--