Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Big Problem!!!! PLEASE HELP Date: Sun, 14 Feb 1999 17:47:06 -0500 Organization: SCEA News Server Lines: 27 Message-ID: <7a7jpm$2i87@scea> References: <36C69821.64DD0473@yahoo.com> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 It could also be that your TIM isn't loaded up on a 4-byte boundary: ie dload -ntimmy.tim -a80090003 that's gonna cause you one big bus error and the Yaroze will NEVER tell you about it. (even if it's not this, good to keep it in mind) -charles Ed Fear wrote in message <36C69821.64DD0473@yahoo.com>... >I am trying to display a normal sprite in a game but it just locks up >when the program runs. By putting some printf's in i found it locked up >when it reached the following line of code: > >GsGetTimInfo ((u_long *)(PlayerAdd+4),&tim_data3); > >I have looked at this for hours and hours and found nothing wrong, i >have declared everything and set it all up correct but still no luck. > >Please can somebody help me!! > >Thanx!! >