Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Double buffering in 640*x Date: Fri, 23 May 1997 10:06:35 +0100 Organization: Sony Computer Entertainment Europe Lines: 11 Message-ID: <33855E1B.5322@interactive.sony.com> References: <33843521.41C67EA6@soleil.dir.univ-rouen.fr> <3384475D.6083@interactive.sony.com> <33848F15.41C67EA6@soleil.dir.univ-rouen.fr> Reply-To: N/A-Use-Newsgroup NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Philippe.Lorin wrote: > That could solve my problem. If my sprite's origin is specified as its > right bottom corner, that works. But I'd prefer each sprite to have its > origin centered... Then, at the position (100,0), one half of the sprite > can be displayed, but what about (100, -1) ? I've been playing around with GsSortFastSprite, and didn't have any problems with negative numbers, the sprite moved on and off the screen correctly. Stuart