Path: chuka.playstation.co.uk!news From: Paso Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Make a sprite change its frames Date: Sat, 24 May 1997 10:45:44 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <3386AAB8.1E2A@mbox.ulisse.it> References: <3363978B.1456@mbox.ulisse.it> <336589c9.2505158@news.playstation.co.uk> <33651CBA.D92@mbox.ulisse.it> <33673aaf.5132490@news.playstation.co.uk> <5m108l$shk1@scea> Reply-To: giulio@mbox.ulisse.it NNTP-Posting-Host: 195.45.17.101 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (Win95; I) George Bain wrote: > > In article <33673aaf.5132490@news.playstation.co.uk>, > >Best as far as I know. Either that or prestore a load of sprites all > >set up with the different frame information. Uses more memory but > >faster at runtime. > > This is what I have done..fast but too fast..trying to slow it down some what. > > George Bain Hi George, I have a lot to study and I have not done the code to make "sprite changing", yet. Regarding the problem you have raised, what about using the counter provided with the libps to slow down the frames? Cheers, Paso