Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprites Date: Mon, 24 Mar 1997 10:40:53 +0000 Organization: SCEE Lines: 15 Message-ID: <33365A35.B73@interactive.sony.com> References: <01bc3402$9e384cc0$5b18989e@civy> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01 (Win95; I) CC: ps_yaroze@interactive.sony.com Richard Maddocks wrote: > > Hi, > I think I already know the answer but here goes anyway… > Is there a mechanism for sprite collision detection? > I've looked through the manuals with no joy. But as they say, it costs > nothing to ask ( they not being MS of course:) ). > > Richard I'm afraid you have to do your own sprite collision detection, that way you can optimise the collision as necessary. Stuart