Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.2d_graphics,scee.yaroze.beginners Subject: Re: Trying to display a sprite Date: Wed, 24 Feb 1999 11:14:16 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7b0nbq$9po5@chuka.playstation.co.uk> References: <7av5sm$9po1@chuka.playstation.co.uk> <7av7s5$8jb8@scea> <7avh7s$9po2@chuka.playstation.co.uk> <7avte3$8jb9@scea> NNTP-Posting-Host: modem-21.lute.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.programming.2d_graphics:901 scee.yaroze.beginners:723 hmmm..... by any chance do you do u_long *spriteadd = 0x80100000; instead of #define spriteadd 0x80100000 rikki' code and yes C buffs the top one will give a warning about integer/pointer conversion... maybe ;-) Pete. Charles Nicholson wrote in message <7avte3$8jb9@scea>... >heh... funny. I've been looking through all my code (just to double check >at the chance of sounding like a fool), and it all has the sprite address + >1 inside the cast. Go figure- seems to work fine for me... :) > >ah well. >-charles > >