Path: chuka.playstation.co.uk!news From: ScoTT Campbell Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: pmode in GsIMAGE Date: Sun, 28 Feb 1999 16:39:54 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <36D97159.7F98D111@escotia.freeserve.co.uk> References: <7ba63i$9po27@chuka.playstation.co.uk> <36D8A084.2A4495C4@escotia.freeserve.co.uk> <7bad0t$9po28@chuka.playstation.co.uk> <7bae5q$9po29@chuka.playstation.co.uk> NNTP-Posting-Host: modem-18.archer.dialup.pol.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Yeah, sounds like an art problem. You'd probably be best converting your artwork to a palletised mode in an art package, getting the pallete you want and then converting it to a TIM. ScoTT Rikki Prince wrote: > > Know my function works perfectly, except in 4 and 8 bit mode, one of the > colours is wrong, but I believe this to be because it is an uncommon colour, > so not generated in the CLUT. Is this at all correct!?!?!