Path: chuka.playstation.co.uk!news From: "Andrault" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: GsGetTimInfo PB Date: Tue, 9 Mar 1999 19:57:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <7c3qng$cij1@chuka.playstation.co.uk> References: <7c3cgl$l2g16@chuka.playstation.co.uk> <7c3k3r$l2g17@chuka.playstation.co.uk> NNTP-Posting-Host: ipdyna2243.evc.net X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Thanks for your so quick help peter, As I have said in my message, I have used the tutor from sony for CW, that's why there was a duble buffer in the same aray of the memory. And as it wasn't work I haven't try at this time to have a real double buffer wile having the image displayed. Thanks for your help (and the code added), And I hope I will find why It always crash... Laurent Peter Dollochan a écrit dans le message <7c3k3r$l2g17@chuka.playstation.co.uk>... >Hi > >I changed a few things and it'll display a 16bit tim as far as i know you >cant use loadimage to display 4/8 bit tims. >The bus error could be because of the massive packet area you have assigned >(10000*24) which might mean your over running the end of main ram with your >program .. generate a mapfile and check, at any rate reduce this to 1000 *24 >or something. Actually on re-reading your post with the program running to >start with it isnt going over the end of memory so - donno :) > >Pete. > >Andrault wrote in message <7c3cgl$l2g16@chuka.playstation.co.uk>...