Path: chuka.playstation.co.uk!trsoft.demon.co.uk!ARoss From: Anthony Ross Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Using BG functions (Help with changing tile colours) Date: Wed, 7 Apr 1999 18:32:18 +0100 Organization: I Lines: 18 Message-ID: References: <7efp9c$amo1@chuka.playstation.co.uk> NNTP-Posting-Host: trsoft.demon.co.uk Mime-Version: 1.0 X-Newsreader: Turnpike (32) Version 4.01 In article <7efp9c$amo1@chuka.playstation.co.uk>, Rad writes >Hi Anthony, > >The RGB components of bg_data are brightness values not colour values. >Therefore the colour is specified in the actual tile image. >RGB of 0x80 will give you normal brightness, RGB of 0 will give you black >and an RGB of 255 will give you white. >I haven't used BG functions yet but I think this is correct. Yes but if you increase the green you should get a greener image (it works fine with sprites but I can't get it to work with BG Map stuff) As I stated in my original post, altering RGB has no effect on the map colour or brightness. Thanks for the input anyway! ------------------------------------ Anthony Ross