Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: multiple clut TIMs Date: Fri, 16 Apr 1999 21:11:43 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 10 Message-ID: <3717997F.1499@bristol.ac.uk> References: <7eba5u$nij3@chuka.playstation.co.uk> NNTP-Posting-Host: p02-goose-gui.tch.virgin.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.02E-VN006 (Win95; I) Hi HPMAN ! No. However Asteroids (hey, it only cost me £10) uses a 16-bit TIM image that contains all the cluts for the game, you could try doing something like that. Sorry, on reflection I've probably not been of any help but what do you want multiple clut TIMs for anyway? Cheers, Tom