Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Sprite reversal Date: Mon, 19 Apr 1999 22:28:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <7fg75l$dpk7@chuka.playstation.co.uk> References: <371B7113.E43799D0@netcomuk.co.uk> <7ffths$dpk5@chuka.playstation.co.uk> NNTP-Posting-Host: vil-14.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Doh! Ignore this! I wrote this in a hurry and didn't really think it through. If you rotate it 180 degrees the sprite will be facing the other direction but also upside down which is probably not what you want. So like Scott said negate the SCALEX. Rad. rad@cyberdude.com http://www.netyaroze-europe.com/~radpsx Rad wrote in message <7ffths$dpk5@chuka.playstation.co.uk>... >Hi Marc, > >Rotate the sprite 180 degrees i.e.: > >sprite.rotate = 180*ONE; > >and remember to use GsSortSprite (not GsSortFastSprite). > >Rad. >rad@cyberdude.com >http://www.netyaroze-europe.com/~radpsx > >Marc Lambert wrote in message <371B7113.E43799D0@netcomuk.co.uk>... >>Hi, >> Is there anyway to reverse the direction that a sprite is >>facing, without using two sprites? >> >> Cheers, >> >> The CHIEF >> > >