Path: chuka.playstation.co.uk!news From: Marc Lambert Newsgroups: scee.yaroze.programming.2d_graphics Subject: More Memory Date: Fri, 23 Apr 1999 17:14:13 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <37209C55.4AE496B8@netcomuk.co.uk> NNTP-Posting-Host: dialup-02-44.netcomuk.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Hi again, Thanx for the help on reversing sprites, but is there any other way as some sprites tend to be altered slightly. Anyway I was wondering if anyone has any tips or ideas on getting more space in the playstation frame bufer as I am working on a 2d game with loads of graphics and I need all the space I can get. How do companies like Capcom fit entire levels of streetfighter into the buffer with all the animation and backdrops they use ? Cheers again, The CHIEF