Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: More Memory Date: 24 Apr 1999 08:48:29 GMT Organization: Sony Computer Entertainment Europe Lines: 34 Message-ID: <7fs0gt$1se1@chuka.playstation.co.uk> References: <37209C55.4AE496B8@netcomuk.co.uk> NNTP-Posting-Host: camfw01.millennium.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Hi there, Try to: - reduce the size of your screen resolution - use 8-bit Tim's or 4-bit Tim's - store images in main ram and transfer to vram Companies tend to load off the CD and dump images directly to VRAM. But since you can't use the CD then your out of luck....unless you want to use the textures from the boot cd! George@SCEE In article <37209C55.4AE496B8@netcomuk.co.uk>, mlambert@netcomuk.co.uk says... > >Hi again, > Thanx for the help on reversing sprites, but is there any >other way as some sprites tend to be altered slightly. > > Anyway I was wondering if anyone has any tips or ideas on >getting more space in the playstation frame bufer >as I am working on a 2d game with loads of graphics and I need all the >space I can get. > How do companies like Capcom fit entire levels of streetfighter into >the buffer with all the animation and backdrops >they use ? > > Cheers again, > > The CHIEF >