Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Yaroze Routines (Help) Date: Tue, 18 May 1999 10:58:50 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 49 Message-ID: <7hrdks$4u55@chuka.playstation.co.uk> References: <7hmu29$llu6@chuka.playstation.co.uk> NNTP-Posting-Host: vil-55.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 To bring a sprite to the front (of the screen I presume) you decrease it's odering table priority i.e. GsSortSprite(&sprite, OT, 0) and to send it to the back you increase it's OT priority i.e. GsSortSprite(&sprite, OT, 99) To create mulitple objects you could do something like: GsSPRITE object[WHATEVER]; // declare an array of multiple object sprites // initialise your object sprites etc. // switch off display mode (bit 31) for (i=0; i... >Is it possible to bring a sprite to the front or send it to the back, also >can I create multiple object from one > >such as: >I have a tile and when the user presses a button it creates a new on in the >position of the cursor > >Christopher Lightfoot >(This is all Net Yaroze) >