Path: chuka.playstation.co.uk!news From: "Tones" Newsgroups: scee.yaroze.programming.2d_graphics Subject: More Sprite Problems Date: Tue, 25 May 1999 18:27:23 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <7iemck$sfd28@chuka.playstation.co.uk> NNTP-Posting-Host: 193.82.133.202 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hello all, Well , what can I say - I posted a post (can you say that?) the other day about sprite semi-trans, and took the advice I was given, which got me on the correct road to applying semi-transparency on sprites. However, it does not seem to want to work. Ie, for an 8 bit sprite with semi trans on, I'm using : sprite.attribute = (1<<24)|(1<<30)| and I think it's (2<<28); // 1<<24=8 bit, 1<<30 semi on, 2<<28 semi rate No matter what I try, the sprite does not seem to want to be semi transparent over another! I've even tried using just the (1<<24) attribute, and then turning on semi trans later on using attribute |= (1<<30), but still no joy. Anyone any ideas - Ie Do I have to GsSort them to the the table in a certain order ? Just so you know, I can get semi trans to work on gradient lines, Rectangles etc, so I don't think it is the application method that is the problem. I think it is something very simple, but just can't for the life of me think what it is..... Any help mucho appreciated! Cheers! Tones 8)