Path: chuka.playstation.co.uk!news From: george_bain@playstation.sony.com (George Bain) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: PAL & NTSC resolutions Date: 2 Jun 1999 07:53:44 GMT Organization: Sony Computer Entertainment Europe Lines: 36 Message-ID: <7j2nu8$m4q2@chuka.playstation.co.uk> References: <7hrf3p$4u56@chuka.playstation.co.uk> <7j20ol$fsd3@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (x86 32bit) Why don't you want to use the extra 16 lines in PAL mode? What's wrong with 320x256? George In article <7j20ol$fsd3@chuka.playstation.co.uk>, rad@cyberdude.com says... > >Come on, I can't believe nobody knows anything about this!?!?! >Someone must know something - must be a conspiracy :) > >Rad wrote: >Q1. >>Can anyone explain the relationships between the screen resolutions and the >>output signal? >> >>For example 320x240 is an NTSC resolution but I use it with PAL and it >still >>works, although I know you get (16?) unused lines at the bottom. >>Is it correct / ok to use 320x240 in PAL mode? >> >Q2. >>I use 320x240 because it's a 1:1 aspect ratio but having thought about it >I'm not >>so sure it is with a PAL screen. Is it? If not what is? >> >>Thanks, >> >>Rad. >>rad@cyberdude.com >>http://www.netyaroze-europe.com/~radpsx >> > >