Path: chuka.playstation.co.uk!news From: "Rad" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: PAL & NTSC resolutions Date: Wed, 2 Jun 1999 11:46:01 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 47 Message-ID: <7j321r$m4q4@chuka.playstation.co.uk> References: <7hrf3p$4u56@chuka.playstation.co.uk> <7j20ol$fsd3@chuka.playstation.co.uk> <7j2nu8$m4q2@chuka.playstation.co.uk> NNTP-Posting-Host: vil-36.village.gre.ac.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >>>I use 320x240 because it's a 1:1 aspect ratio but having thought about it >>I'm not so sure it is with a PAL screen. Is it? If not what is? I want to get a 1:1 aspect ratio meaning pixels are square. The video screen's (of a monitor only?) aspect ratio is 4:3, is this the same for (PAL) TV's? Is this making any sense? :) Rad George Bain wrote: >Why don't you want to use the extra 16 lines in PAL mode? >What's wrong with 320x256? > >George > > > >In article <7j20ol$fsd3@chuka.playstation.co.uk>, rad@cyberdude.com says... >> >>Come on, I can't believe nobody knows anything about this!?!?! >>Someone must know something - must be a conspiracy :) >> >>Rad wrote: >>Q1. >>>Can anyone explain the relationships between the screen resolutions and the >>>output signal? >>> >>>For example 320x240 is an NTSC resolution but I use it with PAL and it >>still >>>works, although I know you get (16?) unused lines at the bottom. >>>Is it correct / ok to use 320x240 in PAL mode? >>> >>Q2. >>>I use 320x240 because it's a 1:1 aspect ratio but having thought about it >>I'm not >>>so sure it is with a PAL screen. Is it? If not what is? >>> >>>Thanks, >>> >>>Rad. >>>rad@cyberdude.com >>>http://www.netyaroze-europe.com/~radpsx