Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Isometric Games Date: Mon, 14 Jun 1999 22:05:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <7k3qs1$75r2@chuka.playstation.co.uk> References: <7jd9mm$49v1@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt141-107.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Christopher Lightfoot wrote in message news:7jd9mm$49v1@chuka.playstation.co.uk... > I am creating a game that is using 2D graphics but is an isomentric view > (looks 3d). And i would like to know how do i create multiple pictures > without having to load the picture each time, also how do i make a graphic > come to the front > > Thanks for the help > Christopher Lightfoot > > What do you mean by multiple pictures? You can initialise multiple sprites, like you do with one. Bringing pictures to the front can be done by sorting the sprite (with GsSortSprite) with a different OT depth. I can't remember whether the number should go up or down for nearer, but it's probably best to experiment anyway. Rikki