Path: chuka.playstation.co.uk!news From: yaroze@theburrow.co.uk (Barry & Robert Swan) Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: Isometric Games Date: Mon, 14 Jun 1999 23:35:44 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 11 Message-ID: <37659132.993760@www.netyaroze-europe.com> References: <7jd9mm$49v1@chuka.playstation.co.uk> <7k3qs1$75r2@chuka.playstation.co.uk> NNTP-Posting-Host: p64s03a03.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 If using GsSortSprite/ GsSortFastSprite the last argument is the depth at which you want to place the sprite (analogous to order) where (0 <= depth < sizeOfOrderingTable) A sprite will appear in front of another that is drawn at a higher depth (ie sprite at 0 drawn in front of sprite drawn at depth 1) and any sprites all sorted at the same depth will be drawn in order in which they are sorted. (ie a first sprite sorted will be drawn in front of any sorted later) Rob