Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: font routine hangs Date: Wed, 16 Jun 1999 11:58:14 -0700 Organization: SCEA News Server Lines: 13 Message-ID: <3767F3C6.685D7D28@vmlabs.com> References: <7k8eu8$75r18@chuka.playstation.co.uk> <7k8n8n$75r19@chuka.playstation.co.uk> NNTP-Posting-Host: vmlabs38.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en] (Win98; U) X-Accept-Language: en Do you have enough packet space allocated? Since you're using one sprite per character, if you're trying to display a lot of text it could overrun your packet area. Try increasing it to some ungodly large number to see if that fixes it. Scott > the hang is caused by the following line: > > GsSortFastSprite(&spriteInfo,&world_ordering_table[output_buffer_index], 0); > > although I still have no ide why???