Path: chuka.playstation.co.uk!news From: Harvey Cotton Newsgroups: scee.yaroze.programming.2d_graphics Subject: High resolution Date: Thu, 17 Jun 1999 11:29:05 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <3768CDF1.5AF9@mdx.ac.uk> NNTP-Posting-Host: stu-dialup15.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Win95; I) Hi. I'm currently trying to setup a 512x480 PAL resolution with ordering tables for a game I wish to write, but I am getting problems with the screen setup. I am getting excessive flickering (more so than normal interlacing). When I checked, I found the second buffer draws with some vertical lines missing, although the first buffer draws okay. I can't seem to figure out what it is I'm doing wrong! I haven't exceeded the VSync and I've used the isbg flag and ResetGraph(1). I think this has something to do with the framebuffer setup. I have already checked out George Bain's interlace tutorial and I've read through the Yaroze reference manuals. Can anyone help? Regards Harvey