Path: chuka.playstation.co.uk!news From: "Alex Herbert" Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: High resolution Date: Thu, 17 Jun 1999 22:06:59 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <7kbnt6$4fj6@chuka.playstation.co.uk> References: <3768CDF1.5AF9@mdx.ac.uk> NNTP-Posting-Host: 195.166.145.136 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Harvey Cotton wrote in message news:3768CDF1.5AF9@mdx.ac.uk... > Hi. > > I'm currently trying to setup a 512x480 PAL resolution with ordering > tables > for a game I wish to write, but I am getting problems with the screen > setup. > I am getting excessive flickering (more so than normal interlacing). > When I > checked, I found the second buffer draws with some vertical lines > missing, > although the first buffer draws okay. > > I can't seem to figure out what it is I'm doing wrong! I haven't > exceeded > the VSync and I've used the isbg flag and ResetGraph(1). > I think this has something to do with the framebuffer setup. I have > already > checked out George Bain's interlace tutorial and I've read through the > Yaroze reference manuals. > > Can anyone help? > > Regards > Harvey > Have you made sure the both frame buffers are at the same location? Herbs