Path: chuka.playstation.co.uk!news From: Harvey Cotton Newsgroups: scee.yaroze.programming.2d_graphics Subject: Re: High resolution Date: Fri, 18 Jun 1999 07:41:50 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <3769EA2E.365D@mdx.ac.uk> References: <3768CDF1.5AF9@mdx.ac.uk> <7kbnt6$4fj6@chuka.playstation.co.uk> NNTP-Posting-Host: stu-dialup9.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.04Gold (Win95; I) Alex Herbert wrote: > > Harvey Cotton wrote in message > news:3768CDF1.5AF9@mdx.ac.uk... > > Hi. > > > > I'm currently trying to setup a 512x480 PAL resolution with ordering > > tables > > for a game I wish to write, but I am getting problems with the screen > > setup. > > I am getting excessive flickering (more so than normal interlacing). > > When I > > checked, I found the second buffer draws with some vertical lines > > missing, > > although the first buffer draws okay. > > > > I can't seem to figure out what it is I'm doing wrong! I haven't > > exceeded > > the VSync and I've used the isbg flag and ResetGraph(1). > > I think this has something to do with the framebuffer setup. I have > > already > > checked out George Bain's interlace tutorial and I've read through the > > Yaroze reference manuals. > > > > Can anyone help? > > > > Regards > > Harvey > > > > Have you made sure the both frame buffers are at the same location? > > Herbs If you mean: GsDefDispBuff(0,0,0,0) then yes. -- Regards | Mail: hc054@mdx.ac.uk Harvey | #ICQ: 4269478