Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: The camera Date: Fri, 18 Apr 1997 13:07:14 GMT Organization: Into Beyond Lines: 22 Message-ID: <335770aa.132437@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 Can someone answer a quick question? I was playing around with the gsview stuff yesterday (not well documented) and I realised I really wasn't sure of a number of things! 1) Some demos uses lw and ls, others just use ls. Howcome, and what is the real difference? 2) When calculating lw/ls do you pass the pointer to the objects GsCoordinate2? 3) I thought gsview2 would allow me to point the camera somewhere and translate it. I was wrong of course! So I have linked it to a GsCoord2 which I can then move around an environment. However, how can I move the camera along the axes of a local coordinate system ? It is probably something obvious but I did a few combinations and didn't get it. However, it was 7am this morning! Regards * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"