Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics,scea.yaroze.programming.3d_graphics Subject: Re: gteMIMefunc Date: Thu, 12 Nov 1998 18:23:13 +0000 Organization: Sony Computer Entertainment Europe Lines: 13 Message-ID: <364B2791.9D438B61@scee.sony.co.uk> References: <364A002A.62D2@funnytown.com> <364AB794.6D1077CD@scee.sony.co.uk> <364B083F.68AD8B97@hinge.mistral.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1014 scea.yaroze.programming.3d_graphics:325 Why not just use gteMIMEfunc with a variable 'p'? Of course, this means that you have to copy the original input verts every time, which is less than efficient, but it would mean that you don't lose the accuracy. But I don't know if this is compatible with RSDAnimlib, which I haven't used before. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe My lucky color just faded.