Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: gteMIMefunc & me: One of us is wrong Date: Fri, 13 Nov 1998 08:17:04 +0000 Organization: Sony Computer Entertainment Europe Lines: 28 Message-ID: <364BEB00.60652EE5@scee.sony.co.uk> References: <364BC70E.75A7@funnytown.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b2 [en] (Win95; I) X-Accept-Language: en Gerrit Goossen wrote: > > Is there any chance that making repeated requests to the GTE to perform > operations on the same data could be the problem? (Does the GTE que > requests like the GPU?) Nope. Try experimenting with known values, for a single vector and see if you get the results you expect. I.e. SVECTOR inOut = { 100,0,0,0}; SVECTOR delta = { 50,0,0,0 }; for(i = 0; i < 4; i++) { gteMIMefunc(&inOut, &delta, 1, 4096/4}; printf("X val %d = %d\n",i,inOut.vx); } -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Talk is cheap because Supply exceeds Demand.