Path: chuka.playstation.co.uk!news From: asc@netlink.ch (Yannick Suter) Newsgroups: scee.yaroze.programming.3d_graphics Subject: polyMorphing? Date: Wed, 09 Dec 1998 20:45:41 GMT Organization: Nowadays Lines: 18 Message-ID: <366edfaf.411234@news.playstation.co.uk> Reply-To: asc@netlink.ch NNTP-Posting-Host: pppw59.netlink.ch X-Newsreader: Forte Free Agent 1.1/32.230 hi ol! I was wondering how the characters in games like crashBandicoot or tombraider are animated. (?) .. well, I think there are several techs.. (1) single objects, which have to be rotated, transl.. etc -> character looks quite ugly (2) every animationStep is saved -> needs a lot of mem (3) meshMorphings -> seems to me the best solution are there others? .. which is normaly used? a+ Yan AsC - [code - pixel] - www.netlink.ch/nowadays Yan - [NetYaroze - cOde] - www.cyratech.ch/dream-y