Path: chuka.playstation.co.uk!news From: Olaf Grau Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Ho Hum....back on it again: Progress Report RsdANIM (next version) Date: Thu, 10 Dec 1998 01:02:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <366F0F7B.95E0F946@aol.com> References: <362B2737.1031ADFB@hinge.mistral.co.uk> NNTP-Posting-Host: 166-8-203.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [de] (Win95; I) Hi Graig, Sorry for disturbing you.... But I've got an big Problem with you're RSDANIM V1.51(For you it's a really small Problem, I'm sure...): How do I attach the selected Bone to the selected Polygongroup ? I played along with you'r "Pgirl" demo, from you'r WEB Site with is already been "boned" The First Step I did is to select an Polygongroup, then I switched off the view of the Model (It's easier then to select a Bone...), then I selected the bone inside the Polygongroup, and after this I pressed the "Attach to Bone" Button in the Top Toolbar of RSDAnim. When I move the bone the attached Polygongroup should be move automatically with the bone (I think...), But it didn't...... What went wrong ???? (May be I'm too silly to Work with RSDANIM....) The Next Question: How can I delete a bone from an skeleton ???? with Regards Olaf (A Yaroze Programmer from Germany)