Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Ho Hum....back on it again: Progress Report RsdANIM (next version) Date: Thu, 10 Dec 1998 10:56:41 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 65 Message-ID: <36701968.48B8DCAD@hinge.mistral.co.uk> References: <362B2737.1031ADFB@hinge.mistral.co.uk> <366F0F7B.95E0F946@aol.com> NNTP-Posting-Host: d2-s45-139-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Olaf Grau wrote: > Hi Graig, Sorry for disturbing you.... > But I've got an big Problem with you're RSDANIM V1.51(For you it's a really > small Problem, I'm sure...): How do I attach the selected Bone to the > selected Polygongroup ? Ok..... 1) Draw your skeleton. Use the "Move Joint" tool in several different projections (top, front, side) to make sure the bones are in the right place. 2) Select a bone. 3) Select some vertices / polygons (doesn't have to be a group, just select a few vertices to see the effect). 4) Click on the "Attatch to Bone" icon. Sorted, the selected vertices / polygons are attatched to the bone. > I played along with you'r "Pgirl" demo, from you'r WEB Site with is already > been "boned" > The First Step I did is to select an Polygongroup, then I switched off the > view of the Model (It's easier then to select a Bone...), then I selected > the bone inside the Polygongroup, and after this I pressed the "Attach to > Bone" Button in the Top Toolbar of > RSDAnim. When I move the bone the attached Polygongroup should be move > automatically with the bone (I think...), But it didn't...... Follow 1..4 again and it will work. > What went wrong ???? (May be I'm too silly to Work with RSDANIM....) > > The Next Question: How can I delete a bone from an skeleton ???? Wait for v1.6 (Deleting bones only works on the new version) and: i. Select Tools->Bone->Delete or ii. Write an R-Script macro: function DeleteBone() { var m=new RSmodel(1); // Get the current edit model var b=m.GetSelectedBon(); // Returns an object of type RSbone m.DeleteBone(b); // delete the currently selected bone m.PutEditFrame(); // put the model back into RsdANIM } Or, edit the .bones file and remove the bone by hand.... > with Regards > > Olaf (A Yaroze Programmer from Germany) Craig.