Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Tile textured polys Date: Mon, 14 Dec 1998 16:54:44 -0600 Organization: SCEA News Server Lines: 23 Message-ID: <7544bq$9ae3@scea> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 I thought that I read at one time on this newsgroup some talk of making the .TIM textures used on .TMD objects "wrap" or "tile" over the surface of the polygons, instead of "stretching" to fit the poly. I've been through the messages again, but I can't see it. I thought it had to do with changing the GsDRAWENV.tw drawing environment texture window coordinates and/or size. I messed around with this a bit, and it didn't make much difference. Then in one message, subject "Re: TMD Primitives" dated 7/27/98, Craig Graham mentioned that "tile-textured" polys are not supported. What was that GsDRAWENV discussion about then? (A dream on my part maybe? :-) Was it about making the texture "stretch" over more than one poly by essentially breaking it into two smaller textures? In short, Does anyone have any ideas how to make a texture tile over a poly? EdF