Path: chuka.playstation.co.uk!news From: Peter Dollochan Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3d shapes Date: Sun, 20 Apr 1997 20:52:21 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: <335A73F5.1D5F@ukonline.co.uk> NNTP-Posting-Host: lon3-24.ukonline.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) Okay then what's the trick! you've done your dxf, sorted the reversed poly's etcccc Now the good bit convert it into an rsd then run RSDV, say the shape was a plane of sort's when looking at it from the left the wing closest to you is see through ie you can see the main body, looking from the right everything is OK The same quirk's appear at various points round the shape SO is there some sort of poly ordering system to use in the .PLY files so that they display properly . Like if looking from left. draw right wing, then body, then left wing, make any sense to anybody ? cheers Pete