Path: chuka.playstation.co.uk!news From: asc@netlink.ch (Yannick Suter) Newsgroups: scee.yaroze.programming.3d_graphics Subject: "primitive" - structure Date: Tue, 15 Dec 1998 16:08:32 GMT Organization: Nowadays Lines: 16 Message-ID: <36768870.134738@news.playstation.co.uk> Reply-To: asc@netlink.ch NNTP-Posting-Host: pppw51.netlink.ch X-Newsreader: Forte Free Agent 1.1/32.230 what is the structure for the primitives for a 3DObj, which is coloured gouraud shaded 3point face (no textmap etc), like typedef struct { short x; short y; short z; short pad; } _VERTEX; is the struct for the vertices.. I saw, that it's not always the same structure (as for vertices for ex.) - is that right? is there a list of how the different structures are build? .. thanx! Yan