Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD problems Date: Fri, 18 Dec 1998 11:17:32 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <367A39CC.A0AE9CFE@hinge.mistral.co.uk> References: <3678FD30.7452@bristol.ac.uk> <75b71c$78c16@chuka.playstation.co.uk> <36798990.8D5AC269@hinge.mistral.co.uk> <75c9ud$l7v3@chuka.playstation.co.uk> NNTP-Posting-Host: d2-s39-133-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Peter Dollochan wrote: > Oops .... > > I should have made it a bit more clear - RSDanim seems to be working fine :) > RSDtool gives me the DirectX error for certain polys whilst flat shading. > RSDTOOL doesn't support all the poly types provided by the RSD/TMD format. If a model's been through RsdANIM, it may not work correctly with RsdTOOL (there's an option on the Tools menu call "Make RSDTOOL compatible" to fix that - you loose the more obscure poly types though). > Pete. > (But its still Bills fault anyway) Craig.