Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD Anim problems!! Date: Sat, 19 Dec 1998 11:16:18 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: <367B8B02.3F3E3F0F@hinge.mistral.co.uk> References: <75do13$ar75@scea> NNTP-Posting-Host: d2-s48-142-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Me wrote: > This is mostly to Craig Graham, > > I have been having problems with RSDAnim v1.5. The biggest problem that I > have is that the file saver does not save the bone file! I spend time When you save the RSD, it's the Baseframe that get's saved, not the edit frame. So, once you've added the bones, replace the baseframe in the project manager, then save. If this is a bit counter intuitive, sorry - I can add a 'Save Current Frame' if you like..... > making the bones and then I save my file to go eat or whatever, when I come > back to work on the animation for my model, there is no bone file, so I am > back to square one. The second problem, which I do not know if it is fully > implemented, is that the textures do not display and I cannot use the UV Textures should display ok. The only reason they wouldn't would be if you didn't have enough memory on your graphics card and used a lot of textures. To get round that, click "NO" in the startup dialog to force it to use the software emulation mode instead of direct3D HAL mode - that should give you inifinite texture space (I know, the texture support sucks - I should really do a bit better texture buffer management than I do now). > editor. I hate to gripe about the program because it is really good, but it > is frustrating sometimes. Input would be helpful. Things like this don't get fixed if folks don't complain here or mail me, or phone me or come round and hassle me. My number and address are in the help file, I live in Brighton (England) - anyone near enough is welcome to call round and show me bug's and I'll (try to) fix them there & then. > Nathan Miller Craig. BTW. As I think I said a few day's ago, RsdANIM 1.6 will be out over the Christmas period (before New Year).