Path: chuka.playstation.co.uk!news From: Tom Newsgroups: scee.yaroze.programming.3d_graphics Subject: More 3d problems Date: Sat, 19 Dec 1998 18:55:59 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <367BF6BF.28B3@bristol.ac.uk> NNTP-Posting-Host: p44-conebill-gui.tch.virgin.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02E-VN006 (Win95; I) Hi there again, just two quick points. First, I can't find Tweak3DFX anywhere on the internet, was is supplied with the first 3DFX card? I do have DXTool which I got with my Voodoo2, are they the same thing? Secondly, I'm using 3D Studio Max 1.2 and I downloaded 3ds2rsd which works OK for none textured models but I can't get the textured ones to convert properly as 3DS Max doen't have a 3ds.set file. I took my best guess as to what to put in the 3ds.set file but I've so far had no luck. Is there anything I can do? OK, make that three quick points. I've just created an untextured ball and textured half of it with RSDTool (it worked OK for once). The viewport in RSDTool showed both the textured and untextured halves as being smooth-shaded but when I converted the model with RSDLink, the textured polygons are rendered as flat shaded while the un-textured ones are smooth shaded. Is this a problem with my code (it's my first attempt at a 3D program) or something else? Thanks once again, Tom