Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD Anim problems!! Date: Sun, 20 Dec 1998 11:14:11 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <75iih7$qmf1@chuka.playstation.co.uk> References: <75do13$ar75@scea> <367B8B02.3F3E3F0F@hinge.mistral.co.uk> NNTP-Posting-Host: 134.235.149.237 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >Textures should display ok. The only reason they wouldn't would be if you >didn't have enough memory on your graphics card and used a lot of textures. >To get round that, click "NO" in the startup dialog to force it to use the >software >emulation mode instead of direct3D HAL mode - that should give you inifinite >texture space (I know, the texture support sucks - I should really do a bit >better >texture buffer management than I do now). > Hmmm, Finally got the bones thing working, I didn't know that you had to save the base frame. That helped a lot! I have my little guy running around his world able to move his arms and legs with pride (for the longest time he was just moved around the world, now he appears to be walking) The textures still do not display. I am not using D3D acceleration and RSDTool works fine. I would like to use the texture wrapping and all, but I cannot see the results unless I download the model to the Yaroze everytime. Oh well, I know it isn't my version of Directx, I have 6.0. I guess my graphics card does not like the code. It is a laptop, P266 with 2MB vid card and all the extras, it just doesn't display for some reason. Well, if you ever figure it out, let me know! Thanks for the help with the bones. Nathan Miller