Path: chuka.playstation.co.uk!news From: robert_swan@playstation.sony.com (Robert Swan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: a couple of graphics bugs Date: Sun, 20 Dec 1998 12:56:55 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <367cf414.1882292@www.netyaroze-europe.com> NNTP-Posting-Host: p00s07a01.client.global.net.uk X-Newsreader: Forte Free Agent 1.11/32.235 1) people with gouraud shadedd polygons AND using fog. If you want the smooth fogging you HAVE to subdivide the polygon, owing to the different routines that are used for subdivided + non subdivided polys. Annoying but true. So there goes my ideas of smooth quick fogging (growl) 2) more something about my own stupidity. I set up dithering in GsInitGraph but it didnt work with my split screen routines. The reason, because the DRAWENV has its own .dtd flag that states whether to use it or not. And as you can guess they were set to not dither. Pillock Robert