Path: chuka.playstation.co.uk!news From: asc@netlink.ch (Yannick Suter) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: polyMorphing? Date: Sun, 20 Dec 1998 18:41:03 GMT Organization: Nowadays Lines: 19 Message-ID: <367d37d8.849483@news.playstation.co.uk> References: <366edfaf.411234@news.playstation.co.uk> <7554ff$9ae4@scea> Reply-To: asc@netlink.ch NNTP-Posting-Host: pppw55.netlink.ch X-Newsreader: Forte Free Agent 1.1/32.230 hello nathan! >file. While the TOD file is not directly supported on the Yaroze, the mime >data is supported with the gteMIMEFunc() (or something like that). yeah.. I checked out this MIMe-funktion and it does exactly what I did with my own interpol-funktion. BUT much faster =) .. >world. So movement is broken down into two different areas, internal and >external. I didn't realy understand what you mean with internal and external.. gteMIMefunc() is just a normal interpolation-funktion.. =) but anyway.. thnx for that hint! are there any example sourceCodes out to see how animations using the TOD method exactly work? Yan