Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Kirk Bender Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: More 3d problems Date: Sun, 20 Dec 1998 15:38:45 -0800 Organization: SCEA News Server Lines: 23 Message-ID: <367D8A85.6D128327@znet.com> References: <367BF6BF.28B3@bristol.ac.uk> NNTP-Posting-Host: scts1-40.znet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (Win98; U) Tom wrote: > OK, make that three quick points. I've just created an untextured ball and > textured half of it with RSDTool (it worked OK for once). The viewport in > RSDTool showed both the textured and untextured halves as being smooth-shaded > but when I converted the model with RSDLink, the textured polygons are > rendered as flat shaded while the un-textured ones are smooth shaded. Is this > a problem with my code (it's my first attempt at a 3D program) or something > else? It did that to me too. If I load an object in RSDtool and save it without making changes it changes "0 G T" to "8 F T" in my .MAT file. Look at the docs for the .MAT file format and check RSDtool's output. You may have to edit it by hand as I did. regards, kirk -- --------------------------------------------------------- Kirk Bender kbender@znet.com http://sj.znet.com/~kbender http://www.scea.sony.com/net/yaroze/pages/kbender.html