Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.announce,scee.yaroze.programming.3d_graphics Subject: Re: ANNOUNCE: RSDANIM 1.6 RELEASED Date: Mon, 28 Dec 1998 22:51:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <36880B8E.4D37B9D8@hinge.mistral.co.uk> References: <36875BB9.9BDFFEAD@hinge.mistral.co.uk> <3687ACFE.D7B43771@hinge.mistral.co.uk> <768unk$22920@chuka.playstation.co.uk> NNTP-Posting-Host: d3-s22-178-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en Xref: chuka.playstation.co.uk scee.yaroze.announce:172 scee.yaroze.programming.3d_graphics:1096 Mario Wynands wrote: > Previously I had problems with the DirectX acceleration and random crashes, > but with the new version these problems have gone away. So if you had > problems before give this new version a try. Its worth it. :) > The Diamond Viper 550 is a Riva 128 TNT card. That explains it. The RivaTNT chipset can do rendering to a window (as can the S3 and Videologic chipsets). 3DFX enforces full screen only (apart from the Voodoo Rush chipset, but that's full of crap bugs anyway). Steve Spiller reckon's I'm not handling the error from the 3Dfx running out of memory creating the Z-Buffer's, and that's why it doesn't work with a 3Dfx - maybe someone in the Brighton area wants to lend me a 3Dfx for a week or two & I'll have a look? > Mario Craig.