Path: chuka.playstation.co.uk!news From: "Miles Buzzing" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Yaroze built in look-up tables Date: 30 Dec 1998 14:56:10 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <01be3404$96627120$0a3ddec2@guildfoc> References: <76d2on$qsh3@chuka.playstation.co.uk> NNTP-Posting-Host: guildfrd.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Nathan - All the main trig functions calculate their results at run time. They wouldn't be able to achieve the necessary precision without using huge lookup tables. As a result they're all slow as s**t. Of course we're all games programmers so we need speed not precision; hence the prolific use of home-made lookup tables and fixed point on NY. - Miles Nathan Miller wrote in article <76d2on$qsh3@chuka.playstation.co.uk>... > Does anyone know if the sine and cosine functions just return a lookup table > value or if they actually calculate the return value everytime