Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Poly Intersections Date: Mon, 04 Jan 1999 09:28:58 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <369089DA.229D997B@hinge.mistral.co.uk> References: <3689671E.AA01BBAB@hinge.mistral.co.uk> NNTP-Posting-Host: d2-s39-133-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en R Fred Williams wrote: > OK, to save you looking it up (I started doing 3d code 10 years after > learning this o-level maths stuff, and having to re-learn all the bits > I'd forgotten was a major pain ;) Reckon everyone thinks that. > Definition of 3*3 matrix-determinants:- So, that's how you convert the coplaner points to the plane equation - did it in A level math, forgot it 10 years later, thanks for the reminder. > Fred Good stuff - hope everyone was paying attention...there must be some uses for it in-game (although I'm only using it in RsdANIM to do CGS ops) eg. a sword that really cuts, accurate hit detection with a laser or bullet (better than bounding box), etc. Craig.