Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Some tools and help Date: Mon, 21 Apr 1997 11:22:29 GMT Organization: Into Beyond Lines: 48 Message-ID: <335f4b03.1298978@news.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 We have done a couple of useful toolsfor both 2d and 3d work. We have done a quick tool to extract all the point and normal data from frames of tmd data - very useful for animating objects. Also one to change the poly type from one type to another (for files with one poly type). Anyone require any other features? Anyone require these features?! If we get any requests we may upload some versions next week. We are also likely to be doing quite a major 3d object editor and viewer using Win95 and OpenGL. Sony's hardware may be great but their support tools stink. If the editor comes out ok (time depending) then we may make it available free to Yaroze owners not doing any commercial products with it. I'm considering allowing modules to be bolted on to you can save stuff in whatever format you require. Nothing is set down yet though, but any ideas helpful. If someone would like to do a 3ds and lw file reader.... ?-) We have TMD covered already, and rsd is a bit pointless really. Texturing options will probably include saving out flat versions of the object although I haven't done this before so any hints of possible problems would be most helpful - how do you ensure the polygons only appear on the most appropriate view etc? Or is it best to do this by hand to a certain extent? I think you could probably do a quick bit of code to work out which will provide the most surface area or something, but I'm probably barking up the wrong tree. I have had no sleep again, that is my excuse. [posting to 2d_graphics below) We have made a couple of quick tools for combining texture files or block files into TIM files. Bit rough but useful all the same. Couple of tools are DOS, couple are Win95, but we could chuck'em all into 95. If anyone has any specific requirements let me know and we'll see what we can do. Should be ok to have some new stuff on teh web site late next week. (~IBEYOND) * Alex Amsel * Into Beyond Web Design & JAVA Programming * * http://www.intobeyond.com * WWFC Utter Rubbish 1996-7* MM - "Steve Corica is every bit as good as that Kinkladze"